The third Assignment is to create an animation of a rubber ball that shows squash and stretch, and the ability to maintain volume within several scenes.
The example I created contains five scenes.
Squash and Stretch
Open Morphink 2.0
Maximize the window to fill your screen.
Select both the "Draw" tool and the "Regular Forms " tool.
Draw a circle.
Fill it with a color of your choice.
Create 4 new scenes. (Click the Insert Scene button four times)
Go to Scene 2, by clicking on the Scene 2 tab on the lower left.
Click the Edit Stroke tool. (Dashed pie shape with a yellow triangle in it)
Use the Edit Stroke tool to deform your circle. We will stretch this shape up vertically. Click on the top of the circle, hold your mouse down,and stretch the top of the shape up slightly. Now, since you increased the height, you should decrease the width. Use the same process to pull each side in slightly.
Hint: if your circle separates, when you use the Edit Stroke tool, then you can select the circle, then click on connect to keep it from separating.
Leave Scene 3 as it is, the ball should be exactly the same as in Scene 1.
Got to Scene 4
Use Edit Stroke to squash this drawing using the same method as when you stretched it. This time you will decrease the height, and increase the width. (Remember to Maintain Volume!)
Scene 5 will also remain the same as Scene 1.
Before you test your animation, let's change the play mode on this one to go in one direction, just forward.
Go to the Animation menu, then Options. Under Play Direction click the "Forward" button, then click OK.
Play your animation to test it. Pay attention to the volume. Do a continuity check. Does the ball have a consistent volume in each scene? Make any adjustments with the Edit Stroke tool.
You can also adjust the speed with the Increase Speed and Decrease Speed buttons.
I chose 5.0 sps-scenes/second. The frame rate is displayed at the lower right corner of your window while the animation is playing. You must adjust the speed while the animation is playing. Make adjustments until you are happy. Try to chose a frame rate that is not so slow that it becomes unrealistic or may bore the viewer. Choose a frame rate that is not so quick that the viewer does not have a chance to register the frames. If it plays too quickly the frames will begin to strobe, and you will see multiple images at once.
This is just the starting point for the third assignment. Feel free to experiment, and take this one to a higher level.
When you are finished, please upload the compact version of your animation.