Customized Technology Staff Development:
Teaching Teachers to Use Technology through Student Projects
Collaboration between Foothill College Center for Innovation and the San Francisco 49ers Academy, Ravenswood School District, East Palo
Linda K. Taber Ullah, M.Ed 
Teacher in Residence 
Foothill College Center for Innovation, Los Altos Hills, CA
PrPProject Home


Project Summary


Front End Analysis

Project Plan




Student Decision Making


Real World Connection

Extended Time Frame


Events of Instruction


Integrating Technology into a Standards Based Curriculum

Project Based Learning Supported by Multimedia


About the Author

Other Projects by Linda Ullah

PBL Resources



Parent Letter

Week 1

Week 2

Week 3

Week 4

Week 5

Week 6

Student Work

Project Based Learning and Howard Gardner's Theory of Multiple Intelligences

Chart prepared by Linda Ullah, M. Ed. for GATE Teachers in the Oak Grove School District (1999) and the Santa Clara County Office of Education's Internet Institue (2001)





Real World

Extended Time Frame

Student Decision Making

Technology Integration

Linguistic Verbal

Reading, Research, Writing, Presentation Digital Stories, Poetry

Essays, Written parts of projects, Oral Presentations, Peer Review, Journals

Collaborative Groups (Leader, Facilitator) Written Content for Project

Web Page Publication, Desk Top Published Projects, Political Action Projects

Research, Discussion of Concepts,

Group Discussions,

Internet Research,

 Composing, Writing, Editing,



Science, Math, Classification, Creation of Hypothesis

Problem Solving Tasks, Data Collection and Organization, Mathematical Calculations

Experimental Design, Computations, Charting of Data

Explaining physical reality,

Technical Skills,

Experimenting, Analyzing Data

Determining Hypothesis, Categorizing and Classifying Data

Technical Skills, Maintenance of Equipment

Visual Spatial

Art, Design, Graphics, Architecture, Mapping

Aesthetics of Design, Storyboards

Creation of Graphics for Projects

Map Making, Creation of Games Requiring Visual Memory,

Three Dimensional Modeling, Claymation, Artistic Production

Creation of graphic designs from mental images of others

Creating and Adding Graphics

Kinesthetic Motor

Infusion of Drama, Sports, Dance into Projects

Physical Collection of Data, Project Manager(for whole class).

Materials ̶Gopher”

Dramatization of Concepts, Assembling of Models and Tools

Creation of Models and Displays

Creation of Tools, Models, Inventions

Typing Information, Fine Motor Manipulation of Media


Musical Production and Integration

Assessment of Sound Track and Appropriate Use of Sound Effects

Sound Production (Voice Overs, Sound Effects, Music)

Creation of Music and Sound Effects.

Creation of Music and Sound Effects

Suggesting Ideas for Sound Track

Sound Input, and Output





Real World

Extended Time Frame

Student Decision Making

Technology Integration


Interviewing, Action Research, Asking Experts

Leading Peer Editing Group,

Group Leader, Facilitator, Encourager, Praiser, Manager; Presenter, Facilitating Group Problem Solving and Collaboration

Presentation of Project, Sharing Results and Information with Experts and the Community

Reminding Group Members of Upcoming Milestones and Time Commitments

Group Leader, Facilitator

Recording Voice Overs, Planning Exhibitions to Share Project


In Depth

Evaluation of Group Members Talents for the Assigning of Tasks,  Identification  of Problems and Challenges

Goal Setting, Global View of Project, Monitoring  Group’s Activities

Resolving Group Conflicts and Problems

Helping to Determine Timing and Pacing of Project Activities


Internet Research, Tying Information Together, Evaluation of Web Resources


Infusion of Life Sciences into Project

Preventing Waste Hands on Physical World Assessment Activities

Providing Balance in the Group

Seeing the Real World Connections

Helping to Maintain Time Balance

Suggesting Ways to Recycle Project Materials

Non-Technical Activities

Existential Philosophical

Making Thematic Connections Between Content Areas

Seeing and assessing balance Between Ideal Desired Outcomes and the Reality of the Emerging Product

Maintaining Contextual Framework for Project

Seeing and Articulating the Connection of Project with the Real World

Keeping Group “On Task”

Assessing ̶Fairness,” and Valuing Each Person’s Contribution

Choosing Appropriate Images and Sounds